Game tree evaluation and the minimax principle (1 of 7)
The game tree
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A rooted tree in which internal nodes at even distance from the root are labelled MIN and internal nodes at odd distance are labelled MAX

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Every leaf has a real number associated to it, called its value
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Rules for evaluation:
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Each leaf returns its associated value
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Each MAX/MIN node returns the largest/smallest value returned by its children
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The evaluation problem consists of finding the value returned by the root
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We will study the number of steps taken by an algorithm for evaluating the game tree